claude-code - 💡(How to fix) Fix [Bug] Plan output formatting breaks layout visibility [1 comments, 2 participants]

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anthropics/claude-code#46820Fetched 2026-04-12 13:32:14
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Error Message

[{"error":"Error: NON-FATAL: Lock acquisition failed for /Users/cherrychang/.local/share/claude/versions/2.1.101 (expected in multi-process scenarios)\n at Oc_ (/$bunfs/root/src/entrypoints/cli.js:2836:2153)\n at Ve6 (/$bunfs/root/src/entrypoints/cli.js:2836:1233)\n at processTicksAndRejections (native:7:39)","timestamp":"2026-04-12T00:58:47.140Z"}]

Code Example

[{"error":"Error: NON-FATAL: Lock acquisition failed for /Users/cherrychang/.local/share/claude/versions/2.1.101 (expected in multi-process scenarios)\n    at Oc_ (/$bunfs/root/src/entrypoints/cli.js:2836:2153)\n    at Ve6 (/$bunfs/root/src/entrypoints/cli.js:2836:1233)\n    at processTicksAndRejections (native:7:39)","timestamp":"2026-04-12T00:58:47.140Z"}]
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Bug Description The plan generated by the plan mod is running in the game [Image #1], causing the complete plan to be invisible. This started happening yesterday.

Environment Info

  • Platform: darwin
  • Terminal: iTerm.app
  • Version: 2.1.101
  • Feedback ID: 3051598f-d341-474f-884d-d63b9e679447

Errors

[{"error":"Error: NON-FATAL: Lock acquisition failed for /Users/cherrychang/.local/share/claude/versions/2.1.101 (expected in multi-process scenarios)\n    at Oc_ (/$bunfs/root/src/entrypoints/cli.js:2836:2153)\n    at Ve6 (/$bunfs/root/src/entrypoints/cli.js:2836:1233)\n    at processTicksAndRejections (native:7:39)","timestamp":"2026-04-12T00:58:47.140Z"}]

extent analysis

TL;DR

Investigate the lock acquisition failure error to resolve the plan visibility issue.

Guidance

  • Review the error message indicating a "Lock acquisition failed" error, which may be related to the plan mod issue.
  • Check the file path /Users/cherrychang/.local/share/claude/versions/2.1.101 for any locking issues or permissions problems.
  • Verify if the error is indeed causing the plan to be invisible in the game.
  • Consider checking for any multi-process scenarios that may be triggering this error.

Notes

The provided information suggests a potential issue with file locking, but more details about the plan mod and game environment may be necessary to determine the root cause.

Recommendation

Apply workaround: Investigate and resolve the lock acquisition failure error, as it may be the primary cause of the plan visibility issue.

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